
I finally made it back to my FLGS for Thursday night Warmachine. This week was all about getting ready for our upcoming 15-point Highlander tournament. If you don't know what Highlander is, it works like this: You can take 1 warcaster, 1 warjack/warbeast, 1 unit (plus UA and attachments) and 1 solo.
While the games are small, it is actually a pretty interesting little format that introduces some fun meta considerations. You only have one 'jack, so there is normally plenty of focus to go around. Assassination casters have an advantage as there doesn't tend to be much crowding. Really powerful warjacks are tough to crack at low points, while expensive elite infantry tend to be fragile due to small unit sizes.
I'm playing with a few different lists at this point, but the Trencher Commandos just hit last night, so I wanted to play a list that would let me try them out. Here is what I came up with:
Commando Highlander (15+6 pts) |
The commandos have advanced deploy and stealth, which helps them get up field fast in relative safety. POW 12 rifles are plenty impressive, although without any CRA ability they are fairly worthless against high armor. Anatomical precision makes them dangerous, especially on eStryker's feat turn. Against knocked down models they are truly frightening: They can kill a one-wound, knocked-down model without even rolling a die! The GMCA gives you a possible assassination threat, as well as a way to take out inbound stealthy or incorporeal assassins. Ol' Rowdy is great with Stryker, and counter-charge discourages enemies from getting within five inches of the stealthy commandos. Finally, eStryker is the cruise missile - everything else is just a delivery system, although Deflection is a valuable tool to keep your army alive.
I played three games with this list. Here are what my opponent's armies looked like:
Retribution
Kaelyssa
Hydra
Invictors (max)+UA
Arcanist |
Menoth
Harbinger
Avatar
Choir (max)
Vassal |
Legion
Rhyas
Typhon
Legionnaires (max)
Forsaken |
I beat the elves, but only after Bobaferret basically told me how I could do it, so I'm not sure that one counts. (I'm still getting used to eStryker, and definitely appreciate the mentoring!) It basically ended with Ol' Rowdy moving into the center of her infantry and using his Quake Hammer to knock everyone down. Then the commandos rushed in and killed off all the knocked down models with
anatomical precision. Finally, Stryker used
velocity to get the angle, charged,
overpowered with two dice to one-shot Kaelyssa.
My second game was against a nasty Protectorate list. The challenge here became dealing with high armor and the ability to put a ton of focus on the table. The commandos managed to clear the choir out while Rowdy tanked the Avatar, allowing me to deliver eStryker. A weak
overload roll took me to POW 20, and then I managed to miss on three swings in a row. The Harbinger then used her stack of 10 focus to wipe me out next turn.
Fail.
Swing and a wiff...
The Legion player was a newer guy and he hadn't really seen eStryker before, so he didn't understand the knockout punch that could be delivered via
overload. He tried to take out the commandos with Typhon sprays, but I had them spaced out so he could only attack one at a time. He missed twice and killed one. The legionnaires were no match for the commandos, who wiped them out to a man, opening a huge lane for eStryker. I almost lost with a three dice overload (trading 15 damage for +9 POW), and I missed on the charge, but the second swing boxed Rhyas for the win.
After three games, I really enjoy using the commandos. I don't know if I would take this list for a tournament, but I'm considering it.
Advanced deployment lets them get up field very quickly, and
stealth generally keeps them safe. The POW 12s are enough to reliably deal with infantry up to ARM18, and
anatomical precision makes them deadly against single wound models. Play them smart and they will treat you well, but you always have to remember that they are only DEF 13/ARM 13. I think this list could work well against many opponents, but they will get into trouble against heavy armor/multi-wound infantry or armies that can shoot stealth. That being said, they will be an absolute blast in larger armies and could make a brilliant flanking force. Good stuff!
Labels: Hordes, miniatures, wargaming, Warmachine