Wednesday, October 27, 2010 

A Little at a Time...

Rawr!
I had a pretty good weekend of painting, although I'm just now getting around to taking some pictures and getting them posted.  A few posts back I talked about staying motivated while painting, and I'm trying to get in the habit of painting a little bit every day rather than waiting until I can sit down for a marathon session.  I've set up one project at a time on a little tray that is easy for me to get out and put away in just a few minutes, and I have to admit I'm surprised at how much I've been able to get done painting for 45 minutes to an hour before bed. 

In my last post I talked about the Skorne list I'm starting on, and I managed to get my first model finished to test out the paint scheme.  I'm not overly creative, so I tend to stick with the standard color schemes (I like it when my models look like the art in the books...)  I was a little afraid of the Skorne - so much detailed filigree on the armor, but it turned out not to be bad at all.  I'm switching up the studio scheme a bit as well - I'm still going with red armor, but almost all of the cloth on mine will be back (which has helped me finally figure out a good recipe for shading black as well.)

Siege and Reinholdt, delivering rockets to face-holes since 2005

I finished Siege the week before, but it just doesn't feel right to have a painted Siege without a painted Reinholdt (because seriously, unless you are playing a tier list, when do you field Brisbane without his 1-point little buddy.) I'm still working toward a teir 4 "Big Guns" theme list, but that is going to go on hold for a while while I work on the Skorne - After painting three weapon crews, two grenade porters and a trencher UA, I need a break from painting trenchers before I tackle the commandos.

Behold!  A Bedevere for a new era!

Finally, early last year I painted up a Lancer to look just like a Sword Knight (back in MKI when Sword Knights were absurdly good thanks to the UA they got in Legends). G'daybloke from Lost Hemisphere dubbed him "Bedivere," after the knight who returned excaliber to the Lady in the Lake. The name stuck, and he quickly became one my most favorite models. So, when firefly showed up and seemed like and obvious 'jack marshall buddy for the Sword Knights, it only made sense for me to make Bedivere 2.0!

Family reunion!   Bedevere 1.0 and 2.0 together with the boys

Labels: , , , , ,

Sunday, October 24, 2010 

This is Sparta!

A long, long time ago, I was trying to decide what Hordes faction I was going to play. As it turns out, I’m not really good at making these kinds of decisions, which is probably why I own every battle box that Privateer Press has put out. It is less a problem of finding a faction that I like, and more of a problem of liking them all. As I’m trying re-learn the MK II game, I thought it was probably time to take on a new faction to get a fresh perspective. Not having a Hordes faction feels like I'm only getting half the game, so I figured it was time to finally commit and give it a go.

It has been almost two years since I narrowed the field down to either the Trolls or the Skorne, and now I’ve finally made my choice: I’m going Skorne. What finally pushed me over the edge? The Extreme Titan Gladiator model I picked up at PAX. This softball-sized monstrosity is one of the most amazing sculpts I have ever seen. Originally, I picked him up just to paint, but he is too magnificent – he needs an army built around him!

Several of the guys at my FLGS are starting out with Hordes by building “slow-grow” armies. They are buying and painting models at incremental point sizes, and not buying more until the first batch gets painted and on the table. I’m going to join them and take the same approach with my Skorne, but I’m starting out with a basic 50-point list, and then not adding any new models until that list is completely painted. Here’s my starter list:


This Is Sparta! (50 pts)
Tyrant Xerxis
 - Titan Bronzeback
 - Titan Gladiator
 - Cyclops Savage
 - Basilisk Krea
Nihilators (Max)
Cataphract Cetrati (Min)
Cataphract Cetrati (Min)
Tyrant Commander & Standard
Feralgeist

I built this list around the models that attracted me the most in the Skorne army: Titans and Catapharacts. This army should offer layers of punching power.  It starts with the Nihilators, who play the role of the Arcadians in the movie 300: they run out front and tying up the enemy while the well ordered phalanx of Cetrati make their advance.

“They shout and curse, stabbing wildly; more brawlers than warriors. They make a wondrous mess of things. Brave amateurs - they do their part.” -300
The two units of Cetrati make up the heart of the army, supported by the battle plans of Xerxis and the Tyrant Commander. The Krea can protect one unit against ranged attacks with its Paralytic Aura while Xerxis’ Defender’s Ward protects the other.

The beasts support each other, with the Savage’s Prescience making one of the titans incredibly focus efficient, while the Gladiator’s Rush animus extends the charge range and Xerxis’ Fury spell makes sure it pays off with a +3 damage boost. Inhospitable Ground and the Krea’s Spiritual Paralysis should help ensure that I get the charge off when the time comes, and with an army of Titans and weapon-masters, that should be a truly devastating charge. Combined with Xerxis' Total Annihilation feat, my Cetrati can be rolling FIVE damage dice on a POW 11 charge!

The main downside I see with this list is the low model count and the relatively slow speed. While the army has plenty of punching power, it just doesn’t generated that many attacks per turn, making it very susceptible to a good tarpit unit, such as a big unit of Kriel warriors that keep making tough rolls. Mobs of infantry could definitely bog them down if the Nihilators can’t take them out first.  Powerful ranged armies could also pose a problem, but that is why I took the unit of Nihilators – to run them into enemy lines and cause havoc, while the main formation advances under it's DEF and ARM buffs. The fact that the Cetrati all have 8 wounds should at least give the small squads some staying power and provide them with some resilience against snipers or units with Anatomical Precision.

Of course, all of this is just theory machine - I won’t know what this army is capable of until I get it on the table, but I'm really excited. For those of you who are already Skorne players, I’d love to hear some feedback - drop me a comment!

Labels: , , , , ,

Friday, October 15, 2010 

Painting Motivation


I finished up Siege in just a few nights,
stealing away a little time before for
painting before bed each night.
In my last post, I talked a lot about how I am trying to get refocused and back into the game now that all of the MKII dust is finally starting to settle.  For me, painting models is a hugely important part of the hobby – in fact it is almost accidental that I ever became a Warmachine player.  There was a point in time when I would have been happy just picking up models and painting them.
Why do I paint?  First off, painting is cathartic.  It is my "unwind time."  It is an activity that blends both creative process and technical execution, and engages both sides of my brain.  It helps me push out work and worry, and lets me focus on something that is both very simple and yet very rewarding. 
Secondly, painting gives me a connection to the model and the game.  When you hold something in your hands and look at it for hours on end, and you tend to think a lot about it, both from a rules and a fluff perspective.  I'm always seem to have a better handle on the pieces I've spent time painting.
Finally, fully painted armies look awesome.  This is not a damnation of putting raw pewter on the table – most of us will do that at one time or another – but you only need to look in No Quarter at the stunning battle report photos to know what I’m talking about.  Two fully-painted armies facing off on a table loaded with quality terrain just looks incredible.
Unfortunately, over the last year, I have fallen seriously behind on my plans for having a fully painted army.  Now I'm hoping to get back into the swing of things, and I thought I would take a few minutes and think about ways to stay motivated at the painting table.  Here are my thoughts:
1)   Set manageable goals.  It is demoralizing to miss your goals, and people tend to avoid failure, so you are better off setting reasonable goals to keep yourself motivated.  Leave yourself enough time to finish projects without cutting corners on the quality you want to achieve.  I have 157 Cygnar models in total, and 84 of them are painted, leaving me with 73 models to go.  While having a fully painted army is my ultimate goal, it’s a little overwhelming to think about.   Small goals let you taste success and feel accomplishment without dreading a looming mountain of pewter.  This leads me to…
2)  Make “projects” for yourself.  Come up with little projects of related models to keep yourself interested, and then give the project a fun codename (I learned this one from Bobaferret and G’daybloke).  Maybe it's a battle box, or maybe a unit of Gun Mages with the Dude and their custom Cyclone.    The point is that these mental groupings give you nice incremental goals to work towards and a sense of greater purpose.  That, and goofy codenames are fun to say.
3)   Paint often.  This year at PAX, someone asked Gabe (the artist of Penny Arcade), “How do I become an awesome artist like you?”  His answer:  “Draw every day.”  You hear the same thing about writing.  I would submit that painting is no different.  Paint every day.  It had become pretty common for me to think “Ah, it’s late, I don’t have much time left before bed – I won’t paint tonight.”  After a while, I realized I was only painting once in a blue moon…  Now, my goal is to try and paint at least five nights a week.  Even if it is only for a half an hour, I'll paint.  It helps keep your skills fresh, and you will be surprised how much progress you can make! 
4)   Mix things up.  Having a Cygnar army means you eventually go crazy painting blue.  Paint some mercs or something in-between just to mix things up.  If you paint a 10-man unit, reward yourself with a ‘jack or a warcaster before taking on more troopers.  Pick up a Reaper mini and paint that.   Paint something for a friend’s army in their color scheme.  It doesn’t matter what you are painting, just don’t let yourself get bogged down to where your painting becomes a chore and you lose interest.  Keep things fresh so you stay engaged.
5)   Post, Blog and Tweet.  Share your progress with the world!  Whether it is posting on forums, setting up a blog or twitter, you will be surprised how much positive feedback and support you will get, and how motivating that can be.  You will also get some great advice that only makes you a better painter.  The sense of community I get via this blog and twitter are a great motivator, and I’ve met some really great people.
6)   The Big Payoff.  Take all your little projects and tie them to a big payoff.  Plan a theme force for TempleCon, and have it fully painted when you go.  Be fully painted for Foodmachine.  Whatever.  Having a big event to look forward to is motivating and exciting!  You can almost think of your trip to the convention as the reward for all the hard work. 
Hopefully there are some ideas in here that will help keep you focused and productive at the painting table.  If you have any more ideas, I’d love to hear them – just drop me a comment.  Until then, keep painting!

Labels: , , , ,

Monday, October 11, 2010 

Back To My Roots

I finally put paint to my Thunderhead, after only 
three years of sittting unassembled in my closet!
I originally got into Warmachine as a painter. I bought my first model (a Cryx Harrower) back in April of 2006. I didn’t even play my first game until November 2007. I didn’t play my first game in a store until September 2008, when I came back from PAX fired up and ready to learn. I met up with Bobaferret and the folks from Rivercity Warmachine who brought me into the fold. I played in my first battle box tournament a month later. From there, we had a “slow grow” series of tournaments, working our way up to 750 pts. By the end, I could call myself a Warmachine player.

Over the next couple of years, I continued to grow my army, and I probably became a little more focused on playing than painting. My model count increased while the proportion of painted models decreased. I learned my casters, found my style, and in general got pretty good with my Cygnar. I have never been a dominant force on the local scene, but I played well enough to not embarrass myself. I even managed to place in a few tournaments.

Unfortunately, things have started to fall apart in the last year. Lately, I’m struggling to put in a decent showing, and I’m feeling like a noob all over again. What the hell happened?! I’ve been thinking quite a bit about that lately, and I think it boils down to the switch to MKII, and me not recognizing the turn in the road. No, I’m not going to complain about MKII – in fact, quite the opposite – I love what they have done in MKII. But, somehow I got stuck halfway between MKI and MKII, and can never quite seem to remember if that is how something works now, or the way it used to work…

Hot off of my painting desk:  100% MKII goodness!

We have all heard the old saying, “Practice makes perfect.” That is especially true in a game like Warmachine. When I look at the people in my local group who have really mastered this game, I realize that there is a almost a stair-step function to player knowledge. After a little thought about how that might be structured, I submit for your approval Dangerfish’s Seven Divine Levels of Warmachine Enlightenment:

Level 1: Know The Rules  It’s a game, and you need to know the rules. You can’t really play well (even correctly) until you have a pretty firm grasp on the rules that govern the game. If this step is too much for you, you should probably stick with video games.

Level 2: Know Your Faction’s Models  The second level of awareness is knowing what your models can do. Not just knowing it, but internalizing it. Remembering the little situational things like the cortex damage from a shock shield or the magic attack re-roll from the Squire's Arcane Realignment. This also means knowing the restrictions on those same models and abilities (yes, Stormsmiths do require line of sight, and no, Epic Stryker does not get to use Overload on the attack granted by his feat.)

Level 3: Know Your Faction's Combos  Once you have a good understanding of what each of your models can do, you start to notice the interesting and synergistic ways those models can work together. You notice that the extra die from Dead Eye can really help gun mages get those critical brutal damage rolls or that the Siege/Rienholdt extra shot combo can be a game winner on the feat turn. Knowing these combos tends to be where a lot of the fun and satisfaction can be found in the game.

Level 4: Know Your Enemy’s Models  By this, I mean simply knowing what your enemies models can do. Which ones have thresher or vengence? You will approach them differently when you know what they can do... For most players, this is probably developing pretty well while you are starting to really dial in your own combos as well.

Level 5: Know Your Enemy’s Combos  By this time, you have mastered your own bag of dirty tricks, and for the most part you know what each your enemy’s models can do individually. Eventually, you start to put together the really nasty combos that they can pull off. I don’t just mean learning them on the forums (like the Molik Karn missile), but actually developing the ability to put them together the possibilities in real time while your opponent is moving models around the table. You have mastered this level when you are seeing combos in your opponent’s army that he is missing.

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." -The Art of War, Sun Tzu

Level 6: Know Your Meta  Know the tournament scenarios inside and out. Study them, learn them, dismantle them, and own them. Know your local meta: What are your opponents likely to bring? What models and tactics do the top players have and affinity for, and how will you counter those? Is it a jack- or infantry-heavy? What factions are you most likely to see? By understanding the meta around the game, you can prepare your response accordingly and go in with an advantage.

Level 7: "Just Win"  You know everything there is about the game, the models, the rules and the meta. Hell, you even memorized the fluff. You planned, strategized and schemed and crafted an unstoppable battle force. Unfortunately, as the old saying goes, “No plan survives contact with the enemy.” From the moment you start rolling dice, chaos theory will kick in, and things will start to go sideways. All you can do now is think on your feet, and draw on all of your knowledge and hard won experience to win.

Unfortunately, to reach this much-vaunted Seventh Level of Wargaming Nirvana takes a whole shitload of time and dedication. I think the frustration I feel today is because back in the MKI days I had worked myself up to somewhere in between levels 4 and 5. Now, with all of the MKII changes and less time spent with the game, I find that I’ve slipped back down to somewhere between the first and second levels. The worst part: I didn’t even recognize it had happened because things are so deceptively similar to what they were before to make me think I still knew everything. I finally figured it out when I got my ass kicked by another Cygnar army doing things I didn’t know it could do.


The dwarves I won in a Breast Cancer Brawl auction. 
Nothing to do with anything - they just kick ass.

So now what to do? Well, like a college football program gone awry, I’ve come to terms with the idea that his may be a “rebuilding year” for me. I need to take some time and really pour over the faction books. I need to relearn the armies, and purge all the old MKI data once and for all. More importantly, I need to get back to the painting table. One of our locals, Brotherscott, has always told me that “painted models play better.” I used to take that as gamer superstition, but now I think there is some truth to it. While I’m painting a model, I’m thinking a lot about it. I tend to look at the stats more, imagine how I’m going to use it on the table. I even build little fluff stories around them in my head. For me, the time spent painting creates a connection with both the models and the game that I don’t have when I’m just throwing my carrying cases in the car and rushing to game night with no prep.

Here is another overused sports analogy: “Victory is won in the off season” – for me, perhaps it is won at the painting table and in the den. I’m going back to my roots, when I was ass-deep in the Iron Kingdoms, lovingly painting models and devouring the books over my morning coffee and just trying to take it all in. This is an amazingly rewarding hobby, and I want to be sure to enjoy it all. Like most things in life, you get what you give.

Labels: , , ,