Painting Update
I have hardly had any time to sit down since I've got back from Lock and Load, so I was happy to finally get some time to sit down at my painting table tonight. I used it to finish up a couple of units that I had mostly done right before I left for Seattle. They are the last of the units I need to fill out my (slightly unconventional) Tier 4 Rasheth list, and I wanted to get them out of the way.
The Ventators found their way into my collection because I can use them in Tier lists for all of the warlocks I'm most interested in: Makeda, Xerxis and Rasheth. Without the UA, their RAT 5 makes them pretty lackluster, although CRA and damage that goes up with the base size is nice. With the UA, however, they get a lot more interesting, gaining Reform and a mini-feat that gives them +4 RNG for one turn. I've used them in a couple of games now, and while not that impressive, they make a decent harassment/flanking force. I'll have to get a few more games in to figure how to get the most out of them.
For the Rasheth list, I decided to go against the grain and use Slaughterhousers instead of the Gatormen Posse to fill out the minion unit requirement. I like the idea of effectively boosted damage against injured models and the ability to ignore tough, and at 6 points the price is right. Plus, the fact that they are wearing armor makes it easy for me to paint them up to fit right into my Skorne list. Yeah, I make decision for my armies based on what looks cool. Sue me.
So, I continue to make good progress, but unfortunately now I'm feeling the pull of the pre-release models I brought back from Lock and Load... I'm considering taking a break to paint up Blaize, Gallant and the Storm Strider. What good is standing in line for a pre-release if you don't do anything with them until they are already out at retail, right?
The Ventators found their way into my collection because I can use them in Tier lists for all of the warlocks I'm most interested in: Makeda, Xerxis and Rasheth. Without the UA, their RAT 5 makes them pretty lackluster, although CRA and damage that goes up with the base size is nice. With the UA, however, they get a lot more interesting, gaining Reform and a mini-feat that gives them +4 RNG for one turn. I've used them in a couple of games now, and while not that impressive, they make a decent harassment/flanking force. I'll have to get a few more games in to figure how to get the most out of them.
For the Rasheth list, I decided to go against the grain and use Slaughterhousers instead of the Gatormen Posse to fill out the minion unit requirement. I like the idea of effectively boosted damage against injured models and the ability to ignore tough, and at 6 points the price is right. Plus, the fact that they are wearing armor makes it easy for me to paint them up to fit right into my Skorne list. Yeah, I make decision for my armies based on what looks cool. Sue me.
So, I continue to make good progress, but unfortunately now I'm feeling the pull of the pre-release models I brought back from Lock and Load... I'm considering taking a break to paint up Blaize, Gallant and the Storm Strider. What good is standing in line for a pre-release if you don't do anything with them until they are already out at retail, right?
Labels: Cygnar, Hordes, Lock and Load, miniatures, Skorne, wargaming, Warmachine




Choosing units because they look cool is valid in my book! Lovely paint job on the models. I know front arc markers are pretty much needed for competitive play, but I think they spoil the aesthetic.
Owen
Posted by
oconlan |
8:49 AM
I'm kind of with you on arc markers, although after having them I'll never go back - they clean up so many questions on the tabletop. That being said, I try to minimize them as much as possible. On my Cygnar I did them as the darkest grey I could find, and they are probably my favorite...
Posted by
Dangerfish |
8:56 AM