Wednesday, February 23, 2011 

Workshop: Xerxis

I’m very much a fluff gamer, so when I decided to start Skorne, I wanted to focus on taking the models that originally attracted me to the faction from a story and aesthetic standpoint:  Cataphract and Titans.  After years of playing Cygnar, I wanted to play a true beat-stick army, full of big heavies, multi-wound infantry and a caster that could go toe-to-toe with the enemy.  I found myself drawn to Tyrant Xerxis, and I’ve slowly building up a new army since Christmas.  I’ve noodled a bit on the “This is Sparta!” list I had in the beginning, and this is what I’ve come up with:

  • Tyrant Xerxis (+5)
  • Titan Bronzeback (10)
  • Titan Gladiator (8)
  • Cyclops Savage (5)
  • Max. Nihilators (8)
  • Min. Cataphract Cetrati (8)
  • Min. Cataphract Cetrati (8)
  • Tyrant Vorkesh (3)
  • Tyrant Commander & Standard (3)
  • Paingiver Beast Handlers (2)

I played this list for the first time last weekend, and was able to get a feel for Xerxis and Team Cataphract.   The basic idea is to use the Nihilators as a screen, moving them up field quickly to give the enemy something to worry about while the slower Cataphract advance. I really like Nihilators with Defender’s Ward, as they become DEF 15, ARM 15, making them plenty difficult for rank-and-file MAT 6 infantry to deal with.  Between tough, berserk and POW 12 damage, they typically should have the staying power to hang around and the killing power to take out more than their fair share of points.  I wish there was a better way to put a soul-gathering solo like Hakaar with them, but I just haven’t found a good way to deal with the speed differential that makes it worthwhile.

The two minimum units of Cataphract are the meaty center of the army.  I went with two to give myself a little more tactical flexibility if I should need to split them up to hold a flank or something.  Plus, with both Xerxis and a Tyrant Commander, I can issue battle plans to both units.  I attached Vorkesh to the unit being run by the Tyrant Commander, as he grants Spell Ward, figuring that this way I can still have one unit (the one Xerxis is running) buffed by a spell like Fury or Defender’s Ward if I need to.  I’ll need to get a few games in with Vorkesh to know if he’s worth it – Spell Ward can definitely be a double-edged sword.  As far as supporting them, Xerxis Inhospitable Ground should help ensure the Cataphract get the charge off, and battle plans can get them up to SPD 7 or grant pathfinder.  Defender’s Ward can make them ARM 22 with Shield Wall and Fury can make them POW 15 weapon masters.  Without a doubt, Xerxis was made for these guys.

My beasts are about as straight-forward as they come – the two Titans are both heavy hitters, and this list can buff them up even further.  On Xerxis feat turn, they can get up to a POW 19 + 4d6 + 3 on a charge with Fury and Enrage.  That’s a maximum of 46 damage on a single attack!  Each titan’s animus is equally useful on the other beast.  There is also a nice trick of having Xerxis cast the Gladiator’s Rush animus onto the Bronzeback to give him extra range to get to a target, and then have Bronzeback cast Train Wreck on himself after the charge attack (but before he makes his remaining initial attacks), allowing him to benefit from both in the same activation!

I tend to buff up the Cyclops as an early game deep strike to take out a heavy.  If I can, I like to have him charge a non-reach heavy while keeping the Bronzeback nearby.  Then, when the non-reach heavy moves into ½ melee range with the Savage, it triggers Counter Charge from the Bronzeback, which is usually enough to kill whatever triggered it and give my titan some free movement in the process.  I tend to lose the Cyclops early this way, and wonder if I should keep him around longer for his animus (which allows you to boost after the roll). It seems like the right idea for an assassination run if you don’t need the extra range of Rush or movement from Train Wreck to get into position.

My first outing with the list was in interesting one.  I played against a Morvahna-led circle list, and we were surprisingly effective at cancelling out each other’s dirty tricks.  Almost every unit in her army had pathfinder, so Inhospitable Ground never got cast once.  My battle plans could grant pathfinder, so forests weren’t that useful to her.  I wiped out more than half of her Blood Trackers in their first contact, but Regrowth brought them back (which has been the bane of my Nihilators – the first time I played them was against a High Reclaimer list that kept bringing back the TFG!).   This army is fairly low model count to begin with, and depends on attrition to win – with regrowth in play, the tables start to turn quickly.

The Circle infantry looked lightweight, but there were enough weapon masters with prey in there to do some serious damage to even my high-armor infantry.  I made the mistake of feeding a unit of Cataphract to the Wolf Rider’s that had declared them prey.  I had some bad rolls on their charge and didn’t take enough of them out, leaving three of them to assault back, killing 2 Cetrati and Vorkesh.  A whitemane helped clean up a third Cetrati.  Not sure it was as much tactically faulty as just unlucky, but I was unimpressed.

The beasts, on the other hand, were superstars, and I probably needed to push them into the fight much sooner.  With only one heavy in the opposing army (a Warpwolf), she really had no good answer to my elephants rampaging in her backfield.  In fact, next time I play I need to move the entire army much more aggressively.  I feel like I let her concentrate on dealing with one unit at a time rather than pushing my whole army in her face, and I’m probably a little too focused on delivering the Cataphract.

With one game under my belt, I am already considering some changes…  I may consolidate down to one full unit of Cetrati and drop Vorkesh – he is more liability than value with a good troop supporting warlock.  That would free up four points, which I could use to include Hakaar.  If I keep the Tyrant Commander I still have two battle plans to keeps the army moving quickly, although I lose the flexibility of being able to split up the brick.  Another fun option might be to drop the Savage and Vorkesh and put in a Rhinodon, which gives me a third heavy, some troop killing options thanks to his Thresher attack, and the Amuck animus that plays well with other Skorne heavies (especially should I want to trample something!)  I’ll probably get a few more games in with the list as is before I make any changes, but so far it’s a lot of fun, and I’m definitely digging the feel of this army.

Thoughts or feedback?  I want to hear it - Leave a comment below!

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Monday, February 21, 2011 

I'm A Dirty Cheater

My new Skorne army is slowly growing, and I’m having a lot of fun painting it and getting to know the Hordes faction fluff. It’s been a great change after a couple of years of playing Cygnar, and picking up a new faction has started to ease some of the restlessness I from the shift into MKII. I get that upgrading the game is a necessary thing, but it made for a couple of years where it felt like very little new was happening. I’m definitely ready to get on with some new material, and expect that I’ll be ready to revisit my Cygnar about the time the Wrath hits the streets.

But back to the Skorne: I played my third game with them this week, finally stepping up to the 50-point level and trying out Xerxis for the first time. My intention had been to do the full battle report write-up, but after the game ended, it just didn’t feel right anymore. I won, you see, but I cheated.

This wasn’t a malicious, I want to win so bad I’ll do anything kind of cheat mind you, but rather the kind of cheating that comes out of being new to Hordes and the whole Fury thing. Here’s the set-up: It is late in the game and Morvahna is kicking the crap out of my army with a unit of Tharn Bloodtrackers who have preyed my Nihilators and wiped them out in a battle of attrition. On my other flank, a unit of Wolf Riders assaulted my Cataphract and killed all but one of them. My army is starting to look a little thin, and I figure that I better get this done. I activate Xerxis and have him put Fury and Rush on the Bronzeback, and then have my Beast Handlers Enrage it. The Bronzeback charges and hits a Warpwolf, taking it down to 1 wound. It then casts Train Wreck on itself, and starts using the 1” advance granted by beat back to work its way from model-to-model until it gets to Morvahna. I use my last fury to attack her, and one shot her with my effective POW22 fist.  Suck it, tree hugger!

Big Stompy Angry!  (And completely out of his 'lock's Control Area)

Unfortunately (and I didn’t realize it until about an hour later), the last two beat back moves would have taken the Bronzeback about an inch and a half outside of Xerxis control areas, meaning he couldn’t have been forced to take those last few attacks (including the one that ended the game.) I felt like shit. I’ve done that same move at least a half a dozen times with a Hammersmith, and once I started rolling dice habit just took over – but with a warjack, as long as you start in control it’s all good, and it’s not unusual to launch a ‘jack like cruise missiles out of your control area in a game-ending maneuver.

So, yeah, I’m a dirty cheater. It happens. My opponent was cool about it, demanding only a rematch. I hate it when stuff like that happens, because I never want to be that guy. I don’t get many games in as it is, and so I want the ones that I do play to be fun for me and my opponent. At the same time, it’s a big, complicated game, and I bet you that there is a lot more “accidental” cheating going on in any given game than you think. I just hate to win games that way…


Gamer Karma:  My XBOX died the very same night, proving that God hates cheaters.

Anyway, I’ve been thinking a lot about my Skorne lately. Maybe next time I’ll talk about what I’ve learned so far (when I'm not cheating my ass off) and what I’m having luck with…

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Sunday, February 06, 2011 

Convention Envy

I'm finding myself pretty envious of all the folks at TempleCon right now, and I'm thinking I might have to figure out how to get it on the agenda for next year.  I spent most of the weekend following the news coming in over twitter and Lost Hemisphere, and it sounds like I've missed a really good time...  Instead, I spent the weekend at home with a cold.  The only good news - I managed to get quite a bit of painting done.  I finally finished up my Nihilators, and then I painted Morghoul and the my remaining Cyclops Savage.  Here is the latest from my painting desk:

With Morghoul and the other cyclops done,
I have a fully painted Skorne Warkpack!

The finished Nihilator models.  These were actually really fun to paint. 
Very simple, and they went fast. (Sorry for the poor focus... Camera was struggling!)
 
And here is my entire painted Skorne force - the warpack, two min Cetrati, a unit
of paingivers and a full unit of Nihilators.  Next up, Hakaar and a Bronzeback!

All the excitement from TempleCon has pretty much convinced me that Lock and Load is going to be a "must-attend" event - and unlike Rhode Island, Seattle is only a quick 45 minute flight away.   I'm really exicted to see where the game is going with Wrath and the Battle Engines, and everything else the next year holds in store.  It's going to be awesome to be out of "MK II Release Mode" and back into the normal swing of things!

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